jackdarton wanted me to say:
Make a flat circle with low poly circles cut out of it in a loop, add a subdivision/turbosmooth modifier to it, then whatever the 3DMax equivalent is of the deform/warp/lattice modifier in Blender to bend it into the shape you want. Or you can gab the center of the circle and drag it outwards with proportional editing.
matt_193 wrote:
Try just looking at the front face of the wheel and with cylinders just cut holes through the surface of the wheel, if you've done the concave of the wheel right the round circle cut-outs on the wheel will become oval...not sure that made sense though
Edit: once i get home i'll try give u an illustration of what i mean...
The only way he can do that which would be quicker than the method I just typed would be using booleans, which is far too messy unless you want to go in and fix it later
He lost his mind because they're out of biscuits and can't remember his password.