BMW III

Hi guys, it our first try of team chop with Aliens_Wisp. Just training before WTB=)
Stock
bmwnomattes.jpg
Chop
bmwnomattefinishsmall.jpg
HR: http://img600.imageshack.us/img600/3206/bmwnomattefinish1.jpg
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The shadow and low quality windows on that superhighres let it down imo.
I think the wheels could use more colour too.
when i looked at it in low res quickly it looks awesome! but when i opened up the highres i saw that there was some major mistakes ;)

1. the arc just strangly goes from a sharp edge to ha erased smooth shape
2. that part there just fades over the tire
3. the reflection switch is too sudden there, shoudnt be on the shutline imo
4. the refs here should be curved with the shape of the bend there, and the side facing away from the sun should be darker then the other
5. bad outcuts and jaggy lines all around the car
6. the shadow there is too dark

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you guys should have put more time on it and while copy pasting from such a lowres donor you should keep the image in lower res, but over all a nice style, keep it up m8´s ;)
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ToMiii @Facebook
Thanks for critic)
Tomii - agree with somewhere....:
First - 3thd - there is not sudden, she goes full there...you need take yours monitor setup :P
Second - 4thd - maybe agree, my teammate say me this, but I left as is))
Third - maybe 5thd, because is not mistake - I will do this for you see lines of car, maybe it wrong maybe not......And 6thd - as I say - check monitor setup)))) On my setting all allright)))
Cheers guys, and thanks for watching :P
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well naks,(3) the reflection switches from the sky refs to the other solid refs at the wrong place, i discribed the fault quite badly, sorry for that :P, but if you look at the original the ref would problably be more to the left about where it bends, and the ref gets blurry more far back on the side and switches to another one strangly (4) it should just be bent and it not just highlighted.(5) well, you can see the lines anyways, you should just have been more careful on the cut out since there is a white line around the side i whowed an mybe you should use more feather on you selections, that would have given it a way smoother shape all around (6) my monitor is on full brightness so thats problably not the prolem, and even when i open it in photoshop and increase the contrast and brightness it stays totaly black, same thing when i use curves or levels to brighten it up so my monitor settings have nothing to do with it, take a look closely at it now and see for yourself m8 :)
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ToMiii @Facebook
The car itself is nice, that no-bumper front is pretty realistic, but chop in overall has some problems.
Front tyre is too rotated and it look off and the whole car itself should be darker and a bit smaller, considering the BG.
Maybe it would be better with some diffrent BG, brighter one.

Nice work and I understand, you worked as a team and if this was your first team chop, then is understandable. You have to know each others techniques and process of chopping, it takes time.
:-d
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Tomii - 5 - I not cut, I draw this line..like line, like light....For monitor - maybe he bad??? I will be bickering, because I buy new monitor and see shadows not full black :P
Crusader, thanks :)
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okay then m8, and btw the shadow stays totaly black when you lighten up the pic but enough about that ;)
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Thanks, yes it your opinion, I listen him and I take him to me))) But, shadow not black :P
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Thank you all for your comments :) This was our first team project. We wanted to finish as quickly as possible :)
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